Building Railways/Tutorial

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Revision as of 08:19, 10 April 2022 by Daniel (talk | contribs) (Working on the tutorial)
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The following tutorials explain how to construct a railway network for Railway Operation Simulator.

Tools

Build/Modify Railway button

After loading up the ROS program, you can switch to the build mode using the Build/Modify Railway option under Mode (pictured).

In this mode, you can edit the track layout, add speeds and distances, and add graphics and text using buttons along the top of the screen.

All track elements are placed on a grid, with a maximum of one track element per grid square. It is possible for text and user graphics to be placed anywhere on the screen (Not aligned with the grid). This grid can be turned on or off using the Toggle screen grid button or pressing Shift + G.

Building a simple railway

Open the "Add or remove track elements" menu using the first of the buttons. This will show you all available track element types. Selecting a track element, then left clicking on the grid below will place the track element, and right clicking on the grid will remove it.

Using a few track element types, try copying the following railway:

Example Railway

The two elements on either end are continuations. These are elements which allow trains to enter and exit the map.

Successful completion of railway.

When you are happy with your railway, and want to check it for errors, you can "complete" it by pressing the button with a green tick and question mark. If all is well then you should get a "Successful Completion" message come up (pictured). You will also see a vertical line with a green tick. If not, then you will be told what is broken with the railway. Completing the railway successfully is an important step in building your railway.

Expanding the railway

In this section, we will use several of the track elements to build the following railway.

Example Railway

Starting from left to right, below is described the new features we've added to the railway.

Blue Tracks

These track elements represent non-station named locations. These locations can be named, and can be used in timetables as passing or stopping points. You could use these as a depot or siding, as we have here.

At a later stage we will give these a name so they can be used in a timetable, but they can be left like this for now.

Different Signal Types

ROS has four different types of signal: four-aspect, three-aspect, two-aspect and depot. You can change the type of signal using the following button:

Example Railway

Note: This will only change the type of signal of future additions. So to change the type of an existing signal, you'll have to remove and replace it.

In our example, we've used a mix of four-aspect and depot signals.

Stations

In the example, we've added a simple two platform station. You can add station elements to straight track, either horizontal or vertical. To add station elements you use the red elements.

It is generally best to have stations with a length of 2 or more, as this is the size of the trains in ROS.

Stations are considered to be one if there are adjacent station elements, in our case, both platforms are a single station.

There are also station concourses, the solid red block, which can connect platforms which are two far apart. Unlike the solid blue block, these cannot be placed on track. Footbridges and underpasses can also connect platforms into a single station.

Level Crossings

We have placed a level crossing just to the right of the station. Level crossings can be placed on straight track, and add a operational difficulty to the project.

There are various rules referring to signal placement around level crossings. If there is an issue with a signal placement, you will be told when you go to validate the route.

Gaps

Doing the admin work