Difference between revisions of "Building Railways"

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{{For|the railway creation tutorial|Building Railways/Tutorial}}
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The first main feature of [[Railway Operation Simulator]] is the process of creating railways.
 
The first main feature of [[Railway Operation Simulator]] is the process of creating railways.
 
[[File:Build-menu.png|thumb|463x463px|The menu used for building railways.]]
 
[[File:Build-menu.png|thumb|463x463px|The menu used for building railways.]]
The option to enter railway building mode is from the mode menu. It is possible to start from a blank canvas, or edit an already loaded railway. On the top row of this menu you can select to [[Element Editing Tools|edit the elements]], add text, [[Location Naming|name stations and locations]], [[Setting Distances and Speed|set the element distance and speed]], change the [[Signals|signal]] type and add user graphics.
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The option to enter railway building mode is from the mode menu. It is possible to start from a blank canvas, or edit an already loaded railway. On the top row of this menu you can select to [[Element Editing Tools|edit the elements]], add text, [[Location Naming|name stations and locations]], [[Setting Distances and Speeds|set the element distance and speed]], change the [[Signals|signal]] type and add user graphics.
  
 
All track elements are placed on a grid, with a maximum of one track element per grid square. It is possible for text and user graphics to be placed anywhere on the screen. (Not aligned with the grid.)
 
All track elements are placed on a grid, with a maximum of one track element per grid square. It is possible for text and user graphics to be placed anywhere on the screen. (Not aligned with the grid.)
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Once the elements have been placed and locations have been named, the railway can be linked and made into a [[.rly File|.rly file]]. Although not necessary, adding speed and distance information to elements is highly recommended, especially if the railway reflects the real world. This is because it will mean a timetable will fit the railway correctly.
 
Once the elements have been placed and locations have been named, the railway can be linked and made into a [[.rly File|.rly file]]. Although not necessary, adding speed and distance information to elements is highly recommended, especially if the railway reflects the real world. This is because it will mean a timetable will fit the railway correctly.
  
The user also has the option to add [[preferred directions]] to the railway, this will allow any operator to use the preferred and automatic [[routing]] when operating the railway.{{Navbox
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The user also has the option to add [[Preferred Directions|Preferred Directions]] to the railway, this will allow any operator to use the preferred and automatic [[Railway Operation|routing]] when operating the railway.
| name      = Building Railways
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| title      = [[Building Railways]]
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== Track Element Types ==
| listclass  = hlist
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| state      = {{{state|}}}
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=== Basic Track Elements ===
| group1    = Tools and Features
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The program includes several basic track elements, these include straight tracks, 90 and 45 degree curves and track crossings.
| list1      =
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* [[Preferred Directions]]
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=== Junctions ===
* [[Setting Distances and Speed]]
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There are both junctions in both directions in 90 and 45 degree forms. These elements have a speed and distance value both for the straight track and the curved section.
* [[Element Editing Tools]]
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* [[Location Naming]]
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=== Signals ===
* [[Linking Track]]
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| group2    = Element Types
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Signals come in four varieties: two, three, and four aspect, and depot signals. They can be placed in any of the eight directions, however there are some [[Element Placement Restrictions|restrictions]] on their placement.
| list2      =
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* [[Basic Track Elements]]
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===Continuations===
* [[Junctions]]
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* [[Signals]]
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Continuations allow the user to route trains on or off the map. These can be placed in all eight orientations, but trains can only enter and exit at continuations in the four non-diagonal directions.
* [[Continuations]]
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* [[Level Crossings]]
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===Gap Tracks===
* [[Platforms and Stations]]
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* [[Portals]]
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Gap elements allow you to split a track and have a portal between two points on the map. These are especially helpful if you want to split your route into sections to fit on one screen, or want to add a visual tunnel or bridge.
}}
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===Level Crossings ===
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Level crossings can be placed on top of any straight track.
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===Locations===
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Locations can be created using either the station or non-station location elements. In the case of stations adjacent elements, which include platforms, concourses, bridges, or tunnels, will be connected together when a name is applied. All locations need to be named before the route can be [[Railway Validation|validated]].
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Station locations are represented as dark orange rectangles, whereas non-station locations are in blue.
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{{Building Railways Navbox}}

Latest revision as of 23:57, 11 March 2023

The first main feature of Railway Operation Simulator is the process of creating railways.

The menu used for building railways.

The option to enter railway building mode is from the mode menu. It is possible to start from a blank canvas, or edit an already loaded railway. On the top row of this menu you can select to edit the elements, add text, name stations and locations, set the element distance and speed, change the signal type and add user graphics.

All track elements are placed on a grid, with a maximum of one track element per grid square. It is possible for text and user graphics to be placed anywhere on the screen. (Not aligned with the grid.)

Once the elements have been placed and locations have been named, the railway can be linked and made into a .rly file. Although not necessary, adding speed and distance information to elements is highly recommended, especially if the railway reflects the real world. This is because it will mean a timetable will fit the railway correctly.

The user also has the option to add Preferred Directions to the railway, this will allow any operator to use the preferred and automatic routing when operating the railway.

Track Element Types

Basic Track Elements

The program includes several basic track elements, these include straight tracks, 90 and 45 degree curves and track crossings.

Junctions

There are both junctions in both directions in 90 and 45 degree forms. These elements have a speed and distance value both for the straight track and the curved section.

Signals

Signals come in four varieties: two, three, and four aspect, and depot signals. They can be placed in any of the eight directions, however there are some restrictions on their placement.

Continuations

Continuations allow the user to route trains on or off the map. These can be placed in all eight orientations, but trains can only enter and exit at continuations in the four non-diagonal directions.

Gap Tracks

Gap elements allow you to split a track and have a portal between two points on the map. These are especially helpful if you want to split your route into sections to fit on one screen, or want to add a visual tunnel or bridge.

Level Crossings

Level crossings can be placed on top of any straight track.

Locations

Locations can be created using either the station or non-station location elements. In the case of stations adjacent elements, which include platforms, concourses, bridges, or tunnels, will be connected together when a name is applied. All locations need to be named before the route can be validated.

Station locations are represented as dark orange rectangles, whereas non-station locations are in blue.