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| == Operation Mode == | | == Operation Mode == |
− | Once the simulation has been set up in pre-start mode, clicking the play button (or pressing r) will run the simulation. From this point on, the pause button (or p key) can be used to [[Railway Operation/Tutorial#Pausing the Simulation|pause the simulation]]. During operation mode all types of route can be set: | + | Once the simulation has been set up in pre-start mode, clicking the play button (or pressing r) will run the simulation. From this point on, the pause button (or p key) can be used to [[Railway Operation/Tutorial#Pausing the Simulation|pause the simulation]]. Trains are shown as their four character hradcode, with the first character in the direction of travel coloured red. |
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| === Routes === | | === Routes === |
| + | During operation mode all types of route can be set: |
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| ==== Automatic Routes ==== | | ==== Automatic Routes ==== |
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| As cancelling a route removes all subsequent elements, it is advised not to cancel automatic routes if possible - especially if there is more than one train present on the route. Cancelling the route will clear the entire length, lock the route for two minutes if there are any trains approaching signals, and cause heavy penalties due to the SPAD risk (trains potentially passing a red signal). | | As cancelling a route removes all subsequent elements, it is advised not to cancel automatic routes if possible - especially if there is more than one train present on the route. Cancelling the route will clear the entire length, lock the route for two minutes if there are any trains approaching signals, and cause heavy penalties due to the SPAD risk (trains potentially passing a red signal). |
| + | |
| + | ==== Calling On Signals ==== |
| + | Where a train must enter a platform already occupied by another train, the calling on route can be used. The train occupying the platform must be either facing away from the incoming train, or scheduled to join to it - this is to prevent it from starting to move towards the second train as it approaches. Additionally, all points between the signal and the platform must be set correctly - an unrestricted route to the start of the platform can be used to ensure this. |
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| + | When all conditions are met, the train waiting outside the station will turn purple, and the "''Calling on''" button will activate. Click this (or use the o key), then left-click the signal you wish to call the train past. The signal will show a calling on aspect, and an unrestricted route will be set into the station (if not already). The train will then slowly proceed into the station. |
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| === Other Track Features === | | === Other Track Features === |
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| ==== Points ==== | | ==== Points ==== |
| Points are automatically switched as required when routes are set across them. However, they can also be manually switched by left-clicking them, provided they are not blocked by a route. Where points act in a pair (ie adjacent 90° points or diagonally adjacent 45° points), both will change unless a route is set across one. | | Points are automatically switched as required when routes are set across them. However, they can also be manually switched by left-clicking them, provided they are not blocked by a route. Where points act in a pair (ie adjacent 90° points or diagonally adjacent 45° points), both will change unless a route is set across one. |
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| === Signaller Control === | | === Signaller Control === |
| + | Right clicking a train will provide a menu with a list of options. When a train is stationary, one of these options is to take the train under signaller control. While under signaller control, the train will not move automatically - instead instructions must be given through the same right-click menu. This can be used to turn trains around (particularly useful if the train has been routed incorrectly), and to move trains around the network in ways that aren't signalled. Remember that trains won't stop automatically in this mode, and be careful to set all points ahead of them correctly. |
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| + | If a train is taken under signaller control at a location, it must be released from signaller control at the same location. This is not necessarily the same track elements, but could be a different platform of the same station. |
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| + | Once the train has reached the desired location, it can be set to normal mode through the right-click menu. |
| + | |
| + | === Train Colours === |
| + | {| class="wikitable" |
| + | ! Colour !! Meaning !! Example |
| + | |- |
| + | | Grey || Moving || |
| + | |- |
| + | | Pale Green || Stopped at a timetabled location || |
| + | |- |
| + | | Pink || Within 10 seconds of departure from timetabled location || |
| + | |- |
| + | | Bright Green || Stopped at a signal || |
| + | |- |
| + | | Red || Crashed or derailed || |
| + | |- |
| + | | Light Cyan || Stopped at buffers, no attention needed || |
| + | |- |
| + | | Cyan || Stopped at buffers unexpectedly || |
| + | |- |
| + | | Lavender Blue || Stopped by a train in front || |
| + | |- |
| + | | Magenta || Call-on available || |
| + | |- |
| + | | Yellow || Signal passed at danger (SPAD) || |
| + | |- |
| + | | Caramel || Stopped under signaller control || |
| + | |- |
| + | | Orange || Train failed || |
| + | |} |
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| == Pausing the Simulation == | | == Pausing the Simulation == |